I built my first MOC using Lego-compatible Building Bricks (German: "Klemmbausteine"). I saw the inspiration and main baseline in a photo by a colleague on LinkedIn
where they had built a model of our skyscraper office building. Having not played with Lego bricks for a long time, I gave in and tried to build something similar
to the photo.
But first, the result:

For some reason, I did not remember the premier modeler, LDraw, so I went with the 3D builder offered by Mecabricks.
The builder works fairly well, but you cannot save/export your model without signing up.
After being satisfied with my rebuilding after the photo, I manually created the CSV import for upload with MOC brick store. The upload failed to match
discontinued parts with their replacements or unavailable colors, so I had to do some manual replacements in my CSV import. The import also did not allow for easy checking of which parts were unavailable,
so I had to do the complete order manually, working from my CSV file instead of uploading the CSV file. The shipping was roughly as expensive as the blocks, but that's expected for something coming from China.
This ended up with me mis-ordering one brick type. Luckily I ordered one more than needed from every brick type so I still could make things work in the end and I am happy with the final product:

My development workflow looks something like this
- Implement feature 1
- Implement another feature 2
- Bug fixes for something in feature 2
- Bug fixes for feature 1
- More bug fixes for something in feature 2
This results in a git history like the above, which I then interactively rebase into
add Implement feature 1
squash Bug fixes for feature 1
add Implement another feature 2
squash Bug fixes for something in feature 2
squash More bug fixes for something in feature 2
The git absorb command automates part of the rebase by looking at the currently staged hunks and finding the commit that most recently changed lines in that hunk, and squashing that hunk in that commit:
git add app.pl -p # add the parts for feature 1 and feature 2 that don't overlap
git absorb

A classic Metroidvania, doing fights and exploring a vast area. They have a really interesting mix of music and bugs as a theme, where the music becomes more and more central throughout the progress of the story.
It's not easy at the start, but it is not super hard either. The difficulty ramps up a lot.
My main gripe is that there is no downwards attack - I kept on jumping / hitting on enemies below me, Super Mario style. That was, until I discovered that Attack+Down actually does a downwards attack.
The first three levels / maps were fairly easy. I'm now close to the second act, but each boss fight needs some training/repetitions to figure out the rhythm of the boss.
Played on:
- PS4
- Windows (Controller really recommended)
Using a Steam Controller with GoG Silksong required launching the game from Steam.
- Steam Deck (Windows GoG version via Heroic)
Getting the Steam Deck controller to work with the Linux version of Silksong failed with the same symptoms as on Windows. Launching the Windows version through Steam -> Heroic -> Silksong worked and also made the controller buttons work. Weirdly enough, this is the version I like most. Both the PS4 version as well as the Windows+Controller version felt not as tight as the Steam Deck
Anna's Library is Backing up Spotify.
This sounds interesting, not for the music but for the metadata they've also
scraped. At least for the database schema and some kind of mildly universal
track ID and genre association, this seems promising.
Also, this means a non-spotify version of Hitster
is possible.
This one I stitched this for another friend who used to play the elf
in Gauntlet. I'm not happy with how the face turned out, but then again
the features are simply too fine. I think if I rework the eyes for the
next version, the whole face might look better.
